Usually these items are picked up from bodies of fallen NOD soldiers, but can also be found in towers and throughout the environment. If you're a war strategy lover, but don't like action games like Doom or Half-Life, you may want to stay away from Renegade. However, the design provides a unique perspective on the fighting by changing your role from godlike controller to a soldier on the battlefield.
Between levels, you're treated to interesting movie segments about Havoc, his general, and the trouble he gets into, but the entertainment is purely in Arnold Schwarzenegger or Sylvester Stallone movie style. Havoc uses macho-man catch phrases that verge on the hilarity of "I'll be back" or "Hasta la vista, baby. Graphics: Far away objects have as much detail as those close up.
It's an all-encompassing 3D world with good colors and a variety of terrain features. Sound: Explosions are nicely done and resonate, especially with good speakers. NOD officers call for more troops, which allows you to find and kill them, and helicopter and tank noises alert you to their presence. Ambient sounds enhance gameplay. What is CnCNet? Frequently Asked Questions. The remake of one of the first RTS games ever made "Dune 2". Featuring the return of spice and sandworms.
The alternate sequel to RA with even more wacky weapons and the introduction of mind control to the series. The expansion pack for Red Alert 2 that introduces Yuri's faction and even more powerful mind control devices. However, it is a solid shooter and one that is quite interesting. One thing I have always enjoyed about this series is the lore and one of the aspects I thought was cool about Command and Conquer Renegade was how it was set in a part of the Command and Conquer lore that most of us know.
The game takes place during the Tiberium War and you play as Nick Parker, better known by the badass name of Havoc! The campaign is about the creation of these super soldiers that Havoc is trying to put a stop to. In order to do this, he heads all over the world trying to stop it from happening. It is like something out of an action movie and while it is not going to win any awards for the writing, it is a decent enough story and it certainly kept me interested.
The thing is, there is no stealth or sneaking around in this game. You can play in the first or third person and you are on an all-out attack. Sometimes, this can be fun. You just turn your brain off, have fun, and shoot anything that moves.
Occasionally, you will have another objective like destroy a base, protect a civilian, and so on, but for the most part, you just keep shooting until you get to the end of a mission. I know this sounds basic, but it is quite fun and the campaign in Command and Conquer Renegade does not overstay its welcome.
The game did have a multiplayer component, but it was not for me. This is called, Command and Conquer Mode and the idea is that you have one team playing as the good guys the GDI and the other as the bad guys the Nod. You have to protect your own base, destroy the enemy one, or have the most points at the end of the battle. You can spawn vehicles, get upgrades, and so on. It is like they tried to make a multiplayer shooter and sprinkle elements of the Command and Conquer series over it, but for me, it did not click at all and I could not get into it.
It would be so easy to overlook this as a mistake in the franchise. I feel that is a bit harsh as there is a lot of fun to be had with Command and Conquer Renegade.
Sure, it is very rough around the edges in comparison to what we have today. However, being able to play a standard shooter in this universe was something that I thought was really cool. I do not think the game took off as spinoff games have not been something, they have been keen to do. If you like this franchise I highly recommend you have a go at this as it is very interesting.
In fact, before it rose to become the biggest name in strategy gaming, Westwood was the crown prince of role-playing, having created both the Eye Of The Beholder and Lands Of Lore trilogies. In adventuring circles too, Westwood is fondly thought. Blade Runner. From that wish list only a few features remain intact; the name of the game for one, an optional third-person view and the fact that you can drive a few ground-based vehicles. Here of course you control one such commando, looking upon the world through his own eyes rather than from above.
As is the case in film, to enjoy a game, especially one such as this, it is imperative that you can either relate to or sympathise with the character you are playing. For all his inane musings and constant gurning, Max Payne at least had motivations above that of iust dealina death to anyone who got in his way.
Though the game is far from cerebral, there is at least enough to do to keep you entertained, albeit at a very basic level. Set just after the original Commands Conquer, you are sent to find out what The Brotherhood Of Nod are up to, having captured three leading Tiberium scientists for some secret project, which, inevitably, could change the course of the war. Along the way you get to fight alongside your old Dead-6 commando unit, meet up with your ex-girlfriend who had the good fortune to see sense and join the other side no doubt after having met you and of course plant your trademark C-4 explosives in Nod buildings to put them out of service.
Now despite claims of offering both all-guns-blazing missions and those where you might need to take things a little more quietly, for most of the game there is very little need to go around on tippy toes. If possible, both. Occasionally a soldier may turn tail and run back around the corner, but not for any determinable reason other than they might have left the iron on.
This was on the medium difficulty setting, but even on the harder of the three settings there seems to be no discernible difference to how the enemy reacts to your presence. But rather than be disappointed by the very crude intelligence exhibited by the enemy, it was in a sense just how it should be.
Even Tiberian Sun and Red Alert 2 were both rather basic in terms of Al; the computer's only real advantage in battle being its obvious dexterity when it came to giving orders. The overly angular terrain in particular stands out as a sore point, as does the fact that Westwood has yet to grasp the concept that human beings need to move their feet in order to turn on the spot.
On the plus side, there is always plenty going on and even our rapidly ageing Pentium s managed to keep up with the pace. In terms of the weapons and vehicles, like the rest of the game in fact, you could easily point out that there are better examples of each in a variety of other games.
All the weapons are flimsy and unconvincing and one or two next to useless the grenade launcher being a perfect example. Fair enough, but neither is a rocket launcher particularly effective against a human.
Very odd that. Considering how tight pretty much all the levels are, the vehicles have been worked into the game very well. Most important of all is how important the vehicles are to the multiplayer game, specifically CSC mode.
How it works is each side has a base, made up of a barracks, Tiberium processor, power plant and vehicle factory, plus the assorted faction-specific gubbins like defences and such. The more popular way of winning is to score more points, which usually involves keeping the Tiberium flowing in, revenue from which you can use to buy vehicles, change to a better character and so on.
Tribes 2 had them of course - ones that even flew, but they were little more than crude shapes effectively made out of Duplo bricks. Here the battle is on the ground, up close and personal.
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