Additionally they outline a new Rule or new way of handling an adversary-type NPC. These help you learn the system and are an all-in-one kit with dice, a story, and pre-generated characters. Print on Demand decks provide a method to see talents as cards. This Pin was discovered by Scot Brimson.
Discover and save! Edge of the Empire Age of Rebellion Force and Destiny Supplements aka Source books or Splat books are 'expansions' or more basically, they are new stuff. Career Books These books are dedicated to a specific career within the system.
Beginner Games These help you learn the system and are an all-in-one kit with dice, a story, and pre-generated characters. One-Shot Published adventures These are stories that you can run that were given out on Fantasy Flight Games' support site. Its 96 full-color pages introduce new specializations, species, signature abilities, and gear. Additionally, Game Masters will find a wealth of material designed to enrich their urban encounters; new droid adversaries and information on podracing run alongside tips and charts to help you get the most of your urban encounters and investigative adventures.
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Talents are advantages that add flavor to a character and either grant bonuses, benefit allies, remove penalties during play, or penalize adversaries. They cost experience points to buy, and must be unlocked in the order they appear on a diagram called a 'Specialization Tree' similar to those found in video games such as Star Wars: The Old Republic. The further down the diagram, the more expensive and powerful the Talents become.
This means that sometimes a player has to buy Talents that they do not want or require in order to get to desired talents further down the same branch. However, it avoids having the character cherry-pick the more powerful talents and leaving the rest.
The player can only buy a talent on the tree once but can buy it again if it appears elsewhere on the diagram. Each Career Specialization has its own Specialization Tree. When the tree is all filled out, the character cannot buy any more talents from it. If the player wishes to obtain more Talents for their character, then they must select a new Career Specialization and begin filling out that Specialization Tree.
Talents are split into two groups. Some talents have levels and can be purchased more than once. The talent's levels stack, even if they are bought for different amounts of experience points. Let's say a player bought their character three levels of Grit from one Specialization Tree at a total cost of 45 points.
Then they bought one level of Grit on another Specialization Tree at a cost of 10 points. Disadvantages can be taken during character creation to offset point costs. Edge of the Empire has Obligations , something the character is forced or compelled to do. Age of Rebellion has Duties , something the character wants to do. The number of Player Characters in the group set the base disadvantage number. The smaller the group, the larger the Disadvantage level that each player must bear. The Game Master rolls percentile dice at the beginning of play to see which character's disadvantage will be used during the session.
The character can pay off the disadvantage with experience points in gameplay. Force and Destiny has Morality , which governs how close the Force-using character is to slipping over to the Dark Side. Unlike the other two games, Morality is governed by a character's actions during gameplay.
Conflict is generated whenever they choose to perform a morally questionable action or choose to use the Dark Side of the Force in order to power their abilities. Morality cannot be 'bought' with XP, instead a player wanting to change their alignment must actually role-play a more aggressive character to turn Dark, or perform acts of compassion to become a paragon of the Light.
Motivation is the character's guiding principle a Belief, Personal Connection, or Quest. If the player uses the character's Motivation during gameplay, they get an experience point bonus. The system requires custom polyhedraldice. The beta version of the Star Wars: Edge of the Empire softcover rulebook came with a sheet of stickers to convert 14 ordinary polyhedral dice of the right size to Star Wars dice. The custom dice enable the dice having results on two axes; how successful the skill check was, and how lucky the attempt was with other factors.
Normally only one success on the pass—fail axis is needed to succeed. There are both positive and negative types of dice, which can be added to a skill check roll to represent advantages or disadvantages. Blank faces confer no benefit or penalty.
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