How to download save files on project 64






















But I did find someone on AssemblerGames who was trying to dump the contents of their SRAM into the memory pack controller by uploading it with gsuploader. According to their post, they had some luck with a few games but were unlucky with others. I was unable to get sram2mpk. I spent a whole day attempting to load the program, but every time it locked up on me and dumped no information.

I was able to verify with the help of Lawrence that gsuploader was working correctly by loading up an older project named Neon64 , an NES emulator for the N Super Mario Bros 3 on the N This led me to conclude that sram2mpk. I thought I had reached a dead-end.

The documentation on the Zelda save file wiki claimed that save files were built by copying over a certain block of memory. After opening up the RAM dump with my hex editor, I followed up to the address 0xA or 0xA inside my GameShark memory and copied 0x bytes the size of the game save file.

Untouched memory dump in native N64 Big Endian. Byte swapped memory dump Little Endian. However, when I tried to load it up, I discovered that the save file was corrupt. I took a look back at what I had done. I talked it over with Lawrence and we concluded that my save file checksum that was dumped from RAM was probably bad. I tried using the algorithm from the wiki, but I was unable to get it to work. So instead I decided to work it out on my own. After a lot of digging around to see how the checksum is calculated, I was able to figure out the exact algorithm used.

I found one that matched; and it was using Editor. The name: UShort 16 bit — Big Endian. Lawrence and I were unable to find any information online about this algorithm and we wished to leave a way that others could follow these instructions using open source software. Lawrence contacted SweetScape the company who created the Editor asking if they could make available for us more information on the algorithm used.

I have a problem. I downloaded the project64 1. Yet, the reason why i even know about this folder is because sites talk about this folder for you to place files in there so when you play a game items that are on the file in the save folder are loaded on to the game.

Yet after i download the project64 1. So i created a 'save' folder and placed the file i wanted to put in there in the 'save' folder and started up a rom but it doesnt load the items onto the game. Can anyone help me with this issue? Then go to the directories tab and for "N64 Auto saves" point it to your save folder. THEN load up the game in question. Im sorry but that reply does absolutely nothing at all towards my problem.

I still have no access to any 'save' folder to place things in it to load onto a game. Agozer bit Corpse Moderator. If you don't have a save folder, create one. Then make sure that the N64 auto save directory points to that folder.

StuMan New member. StuMan said:. Click to expand Ok Agozer, i understand your reply and i implemented it. The result, it didnt work towards my issue. Placing mods or other info into a save file which then can be loaded in a game.

StuMan, i cant try your method because i dont understand your directory, where exactly is the windows explorer options menu? The time now is PM.

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