Sim theme park download free full version






















I successfully ran the game at normal speed, around cycles. Read the Questions Numpties! For the third time in these messages. On anyother setting the date just races past, a full game year blazing by in a matter of 10 seconds.

This problem is a plague with the game on this site! Pavars 0 point DOS version. Suzy jia fei min -1 point DOS version. Jegas -2 points DOS version. This ran with DosBox 0. I'm not very tech saavy. Tails -3 points DOS version. I was addicted! Shuuriken -3 points DOS version. Halfway fun game, even if it wasn't a Maxis Sim-brand game. And yeah, the 'Trump the Workers' cheat worked every time. Surprised there wasn't a unionize the workers counter-cheat implemented in a bug fix or something :.

Carlsgro -3 points DOS version. This game is awesome. Boot up the game and. Everything needs to be built from scratch and slotted into place - and I'm talking everything - from the most expensive piece of cutting-edge medical equipment to the lowliest pot-plant. You get to plan the layout of every single room yourself - and you wouldn't believe how neat the interface that allows you to do this is. As with Theme Park, it's not unlike using a simple paint package.

Choose the facility you want to build from the pop-up menu and your cursor is replaced with a little trowel. Click on the floor and a kind ofCinstant blueprint' appears. You can drag this out to whatever size you want, place the door wherever you see fit, even pop windows into the walls if you think it needs them.

The next stage is deciding which pieces of furniture to use and where to place them, in an orgy of interior decoration that would have the slobbiest, least house-proud philistines on the planet umming and ahhing over the positioning of each tiny chair as if it were a matter of global significance. Now, none of this may sound that interesting in print, yet in practice it's so intrinsically satisfying to muck around with that you'll find yourself creating new rooms and pissing around with the layout of existing ones you can go back and re-edit everything if you want just for the sake of it.

Of course, there's more to efficient room design than being able to decide which corner you'd like to place a pot plant in. As with everything in this game, there are about sixteen zillion other factors to consider. Is the room sufficiently large and well-lit enough to prevent the occupants from feeling claustrophobic and depressed? Is it small enough to leave space for new facilities to be built alongside, or will you need to buy a new plot of land?

Have you put radiators and fire extinguishers in place? Is the room easy for patients to find? Do you want to purchase extra equipment and furniture for the room in order to increase efficiency? And so on, and so on, and so on. Once again, none of this may sound very enthralling in black and white, but when you're playing it yourself it's all peculiarly compelling.

As you may have gathered by now, Theme Hospital is a game of details. Endless details. So far, I've only mentioned the room design, but that's really the most basic part of the game. There are just so many things to do, so many things to keep your brain occupied.

Hiring and firing staff, researching drugs, making sure your caretakers are cleaning up all the piss and vomit, dealing with emergencies and epidemics I can't even begin to explain how many different elements there are.

And since it lets you tinker around with everything, you just can't help getting helplessly immersed within 20 minutes. I defy you not to end up playing it for far, far too long each time you boot it up. If you're in the slightest bit nosey and who isn't?

Here's a game in which you can click on a complete stranger and discover their entire medical history. You can watch them getting undressed and being examined. You can tell what mood they're in and whether they need to go to the toilet or not.

It makes you feel a bit like an interfering old lady -the sort you overhear at bus stops gossiping about the lady at number 26 who apparently likes 'doing it the greek way' - but it ain't half compelling.

Now, if sales figures are anything to go by, each and every one of you already owns three copies of Theme Park. Therefore, you'll be familiar with that game's main failing: it climaxes too soon. It starts off like an over-enthusiastic teenager, desperately trying to impress you with its looks and its user-friendliness, hammering away at your pleasure receptors as fast as it can until all of a sudden you realise that it's fired off all its surprises in one go, and there's nothing left to keep you occupied.

It always gives you the option of going back for more by starting a new park , but deep down you know it's just going to be more of the same.

Interest wanes, you withdraw, and before long you've begun to salaciously eye up the other, perkier games on the market. Theme Hospital, on the other hand, is a considerably more assured and sophisticated lover.

It has far more interesting tricks up its sleeve, and is mature enough not to play them too early. In the early stages it soothes and arouses you with relaxing, involving gameplay and quirky little touches. As you grow in confidence together, it pulls off altogether bolder strokes, continually maintaining your interest with increasingly inventive moves.

Then the pace begins to quicken and you lose yourself completely. Entirely at its mercy, the best you can do is try to keep up, as it plunges challenge after challenge after challenge deep into your brain, with relentless zeal, working towards a climax. Just as you've reached the peak, when all the demands of a particular level have been satisfied, and you're sitting back, serenely watching the Ccongratulations' screen with a slow-burning cigarette in your hand, it rolls over and starts doing it again, presenting you with another blank hospital, and a whole new range of tasks to complete.

And you know that it's going to be just as much fun as it was last time, only even more intense. Frankly, by the time you reach the final levels, it's grabbing the back of your head with both hands, balancing on its elbows, and repeatedly ramming its fearsome girth into you like some kind of demented jackhammer, while you clutch the headboard and wail with pleasure.

If there's one Ctheme' that truly relates both Theme Park and Theme Hospital, then ipious amounts of vomiting is it. Get down on your knees and pray that you have sufficient cleaning staff to deal with a Cvomit virus', should such an outbreak occur. Otherwise, the consequences are dire: corridors full of retching, choking patients, emptying their guts all over the floor like E-Coli sufferers at a kebab-eating convention. Well, Theme Hospital also introduces a new bodily function into the fray If a patient can't get to the toilet in time, they'll eventually go on the floor.

Doubly disgusting during an outbreak of vomiting. If Bullfrog keep upping the Cbody fluid' stakes like this, the next CTheme' game should logically be filled with hundreds of little people endlessly vomiting, pissing, crapping, spitting, wanking, snotting, and picking the wax out of their ears and flicking it.

Theme Reading Festival, in other words. Theme Hospitals visuals are so crisp and neat, you could cut your finger on 'em. What's more, they're incredibly busy. Absolutely every action each character could conceivably perform seems to have been animated. You can watch people typing on keyboards or using vending machines. Surgeons wash their hands and adjust the lighting prior to an operation.

Caretakers sit on their arses, watching the staff room telly while the rubbish piles up in the corridors. Basically, no one cares if you download a 21 year old game made by a defunct studio. Thank you so much. This site uses Akismet to reduce spam.

Learn how your comment data is processed. Download Link The game is considered abandonware and can be downloaded in its entirety from this website.

Where could I have gone wrong in the install? Do these patches still work? Many Thanks! I hope this thread is still active cos this is a bit of a nuisance. Any clues? Error: Engine failed to initialize Reply. Thank you Reply. It still says I need the disc. How do I play without the disc? That should work Reply. I made a temporary mediafire download. Windows compatibility mode and running as admin have done nothing.

I always get confused, so its legal to DL abandonware? This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Reject Read More. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website.

The first thing kids do in SimPark is choose a climatological area of the country for their park. Different climates support different plants and animals better than others and success in SimPark requires awareness of this fact.

There are three levels of difficulty in the game, which affect things like the speed at which changes occur and the player's budget. That's right, money management is an aspect of the game too! Kids have to keep their parks financially as well as ecologically viable.

Not to worry though. SimPark makes it easy to get a nice park going. Once the area the climate and difficulty level are chosen, players are presented with park overviews of several possible layouts. Some layouts are mostly land, some mostly water, and some are evenly divided between the two.

Once the layout is selected, the park overview is always available to provide both a look at how the park is doing as a whole and for quick navigation from one point to another. Once a layout is chosen, the view changes to an isometric view of a small portion of the park. Buttons down the left side of the screen allow the player to choose between such items as trees, shrubs, grasses and flowers, birds, reptiles and mammals.

The player simply clicks on the desired category, then clicks on a choice within a category. After that, it's simply a matter of clicking on the place that the player wants the item to go and its placed. Thus, placing a row of trees, a grassy meadow, or a patch of daffodils is a snap. The same goes for animals. In no time at all the park starts to fill in, because what the player plants will attract wildlife from outside the park that has a natural interest in that species.

Thus, if the player plants berries, bears will soon appear in the park whether the player placed them there or not. If it starts to seem confusing, Rizzo the frog is always on hand to offer advice, and the likes and dislikes of each species are well-explained in the on-line field guide.

The player must also take human visitors into account, because there is that budget to manage. SimPark , therefore, allows the player to place items in the park that will attract human visitors, such as carousels and refreshment stands. Humans, however, are a dirty species, and the player soon learns that its necessary to include the proper facilities and trash cans or the rat population of the park will start increasing alarmingly.

Speaking of rats. They're part of one of the four possible disasters that can strike the player's park.



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